Wednesday, 22 July 2009
Time for Sacrifice
Having taken two days off work in order to get some work done on my game and not getting nearly as much work done as I would have liked, I've realised that I don't have time to get all I wanted done before the August deadline. Therefore a sacrifice must be made in the form of the level editor, which is almost in a working state but not quite detailed enough to be included in the final release. So the plan now is to use it for making that base levels script the rest and strip it from the game.
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